Posts in the Category "javascript"

Dev8D 2012

This post was written 3 months ago.
Thu, 16 Feb 2012

Today I got back from three days in London, where I attended this year's Dev8D. Dev8D is quite a remarkable conference (or more accurately perhaps, a conference, unconference and workshops all in one). It is aimed at developers in Higher Education, but open to anyone interested. It offers a great opportunity to learn new skills, get a feel for what is being discussed and important in certain areas, and meet people with the same interests as you.

I went last year for the first time (it has been running for four years now), and I was very happy to go back. The format of the event seems to have changed slightly every year, but what remains constant is the focus on hands-on-learning, and the informal atmosphere.

As there was so much going on at once, I can only write about a fraction of the sessions from first-hand experience, but for anybody interested in the event I would recommend reading the relevant DevCSI blog posts (there's lots of videos and interviews in there). Read more…
 

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Accidental Javascript programming

This post was written 9 months ago.
Wed, 31 Aug 2011

After doing some programming, starting a book about how to think like a Computer Scientist, and reading Javascript the Good Parts, 1.5 times so far (more iterations will follow), I now have a far better understanding of Javascript than say a year ago. Still, there is much more to learn.

I have had a go at programming something in Javascript though (not jQuery). This was for a w3c course in mobile web development - blog post on that to follow. Javascript had not really been the focus, but rather making things work on desktop and mobile. Anyway, it is a little hangman app - there's simply not enough of them yet ;) . I know I could have found code for this on the web, but I just tried myself. Better not to look at the source code!

I'd quite like to make some changes, allow to choose words from different languages for example. But I think the most important would probably be to improve the user experience of the main interaction in this game: Entering and checking a lettter. Another thing that is bugging me is that the SVG does not work on most phones. There should be a fallback if SVG cannot be displayed.

Anyway, it works reasonably well on a desktop environment - including local storage which means you can close and open the browser and pick up from where you left the game. The list of words is at a sub-teen child's level at the moment, and my children actually like playing it! So here's the little Hangman game.

 

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